Thursday, 12 June 2014

FINAL DAY

I've learned a lot in this course, most,or all of it was in Game Maker Studio. At the beginning I started with video editing with after effects and adobe premiere pro, creating a hairshow slideshow (which I still don't know where it is on my computer). It was terrible quality anyway, I think 240p.
Then I moved on to Game Maker Studio, learning the basics and figuring out how to maneuver it. This was when I did the most work, mostly because I love to create games, and it was so easy and customizable with  Game Maker Studio. I tried to create several different types of games, but failed due to it being too difficult and advanced for beginners. A lot of the time I was just messing around with Game Maker and watching random tutorials.
Then I came across a channel called Shaun Spalding I think it was. That channel had a video about how to create a top down zombie shooter game, and that sparked my interest. Though it was an hour long video so I knew it would take a long time to finish, but would be cool to say that it was my game in the end.
I started learning the basics of top down shooters such as pointing the player towards the direction of the mouse, and moving towards it using the arrow or WASD keys. I learned how to make the screen move around with the movements of the player, make zombies follow and hurt the player, make a cool looking open world, blood splatter animations, and so much more from this one video. Even when I was making the platformer at the end, I went back to that video. Overall, I learned a variety of different things this year, from video making to creation of a top down zombie shooter. I will try to take this course next year.

Monday, 9 June 2014

DAY 4

Today I searched up on youtube how to make an advanced platformer tutorial. I found and watched a few videos but they were mainly meant for a really early version of game maker that was alot different from mine, and was hard to transfer to my version of game maker.

Friday, 6 June 2014

DAY 3

Today I decided to go back to my platformer and add in a really annoying block. This block uses the wall sprite and destroys itself when the player touches it so it gets really annoying.

Thursday, 5 June 2014

DAY 2

Today I added really cool backgrounds for extra added effect towards the game. I then decided that the game was done because I couldn't find anything else I could add to it. So I went back to find my old top down zombie shooter and managed to actually find it hidden through a bunch of files. I then created another room for it, so that I could make an abandoned town kind of thing. I figured out that I could make a background for the room before I made it, and it automatically fills in everything with that background, which could have saved 30 minutes from when I was making the first room a while ago. I searched the internet to find textures of buildings and stuff, and found some pretty cool textures. I then added them into the game, and made it so when the player goes to the far right corner of the first room, there is a trail that will lead to the abandoned town.

Tuesday, 3 June 2014

MONTH 5: DAY 1

Today I increased the difficulty of each level by making the jumps further to reach. I also made a new object that gets destroyed when the player touches it, acting as a block to mess up the player. I haven't added it anywhere yet as I dont know where to put it.

Friday, 30 May 2014

DAY 16

I began the class with having to unlock the door in which our laptops are stored. We made a contraption to hang over the wall and hook the door open, though the teacher got the key in the middle of it. I then started making my game harder. I created another sprite acting as an enemy. It roams around left to right and when the player touches it, it restarts the level. It took a few people many tries to beat it after that, and one person gave up.

Thursday, 29 May 2014

DAY 15

I continued making the depth of my platformer better, and also added another level. I was planning on adding a bunch of other levels, but when I reached 5 rooms, It said that is the maximum rooms I can have in a game. So I then began making the levels harder and replaced the 5th level with an end screen instead of a level. Next class I am going to see if I can post my game on blogger and play it through there.