Friday, 30 May 2014
DAY 16
I began the class with having to unlock the door in which our laptops are stored. We made a contraption to hang over the wall and hook the door open, though the teacher got the key in the middle of it. I then started making my game harder. I created another sprite acting as an enemy. It roams around left to right and when the player touches it, it restarts the level. It took a few people many tries to beat it after that, and one person gave up.
Thursday, 29 May 2014
DAY 15
I continued making the depth of my platformer better, and also added another level. I was planning on adding a bunch of other levels, but when I reached 5 rooms, It said that is the maximum rooms I can have in a game. So I then began making the levels harder and replaced the 5th level with an end screen instead of a level. Next class I am going to see if I can post my game on blogger and play it through there.
Wednesday, 28 May 2014
DAY 14
I watched a video on how to make a room switch to another room, and figured out the code on how to do it. I then started making a point object which I later made so that when the player touches it, it switched the level. That will be my main "room-switcher" thing. I then created multiple levels, and played them through a various amount of times. I ended up making about 6 levels so far, and am going to create a bunch more.
Monday, 26 May 2014
DAY 13
Today I watched some more videos on game maker studio and platformer games. I added a text sign in my game that says press r to restart, to restart the level. This sign was extremely terrible quality and I couldn''t figure out why. I re-made the sign in paint and exported it to game maker but it still was bad quality. So I decided to just leave it off for a while and come back to it while I added some different aspects to the game.
Thursday, 22 May 2014
DAY 12
Today I re-textured the ground blocks from black to an outline around it. I watched a different video that showed me how to create power-ups in the game. I made it so that when I touched the power-up, it made the player sprite turn purple (same colour as power-up) and make the gravity lower, which makes the player jump higher and float longer, but only for a few seconds. The power-up also disappears when the player touches it. The video is HERE
Wednesday, 21 May 2014
DAY 11
Today I finished the video I was previously watching last class, and moved on to this one HERE.
There are a whole bunch of videos by Shaun Spalding all about game maker studio platformer game making and things. I am going to watch a few of them and make my game revolving around all of them. I created more realistic gravity mechanics for the object player, and also re-created the sprite to make it a more simple kind of game. I attempted to make the camera follow the player object as it moved through the level, but the screen only moved when the player moved up against the edge of the window, making it unable to see in front of the object.
There are a whole bunch of videos by Shaun Spalding all about game maker studio platformer game making and things. I am going to watch a few of them and make my game revolving around all of them. I created more realistic gravity mechanics for the object player, and also re-created the sprite to make it a more simple kind of game. I attempted to make the camera follow the player object as it moved through the level, but the screen only moved when the player moved up against the edge of the window, making it unable to see in front of the object.
Tuesday, 20 May 2014
DAY 10
Today I focused mainly on the creation of my main sprite, as I want it to be original and also look good at the same time. My character was glitching out then I realized it wasn't completely centered. I then added extra controls such as when you press "R" it resets the level if you messed up. I am going to try to make a bunch of different levels, and It should be quite easy. I continued watching this video HERE
Friday, 16 May 2014
DAY 9
Today I found a very helpful video that I am going to be following along with for the next few classes. The link to the video is HERE. I began creating the engine for the game when my computer blue screened, and I had to restart it which took like 10 minutes for some reason. I then began restarting on the engine of the game and finished it. Then I started to create a sprite within Game Maker.
Thursday, 15 May 2014
DAY 8
Today I decided that I am done with the zombie survival game for now. I might continue it on later, but im not really sure what else to add to it. So I started looking for a good tutorial video for game maker studio on how to make an RPG game. I created a player sprite first, and added some movement to it. I went to run it, and it was very buggy, so I did it by code. I then launched it and there was atleast 4 errors, it was at this point when I exited it but completely forgot to save anything so I went back to look for a tutorial.
Wednesday, 14 May 2014
DAY 7
Today I increased the size of the room (forest) by 500 pixels wide. I want to mould this game into a game where you have to collect loot (ex. guns,health,etc.) in order to survive the longest. But I found that when I increase the room size, it glitches with the tiles and it's hard to explain. So I had to manually fill in the whole thing with tiny tiles, and a huge amount of trees and bushes. I added a small pathway that will be leading to an urban area of some sort, maybe houses or stores. Below is a picture of the forest so far:
Tuesday, 13 May 2014
DAY 6
Today I searched throughout google for sprite sheets, or sprite for the environment such as spilled garbage or dead zombies and what not. I gave up after thinking about starting a pause menu and start screen. I then began searching youtube for a decent tutorial. I then decided to use what I've learned from the previous tutorials and figure out a way to show a message and also pause the game at the same time. So i put in a piece of code for the keyboard escape press event: show_message("Paused, press escape to continue")
I didn't think it would be that easy but it was.
I didn't think it would be that easy but it was.
Friday, 9 May 2014
DAY 5
Today I actually figured out how to make the trees in the environment make a sort of 3D effect, which is really cool. Basically, the top half of the tree rotates according to the movements of the player, creating a 3D effect. I also custom painted blood splats and pools, and placed them randomly. This makes the area look a lot more deserted, and like everyone died in the apocalypse. I tried to take a screenshot while shooting the gun at the zombies, but it didn't work, though here is a screenshot of a part of the map:
Thursday, 8 May 2014
DAY 4
Today I searched up some tile sets on google images and found a cool cartoon looking one. Basically tile sets are multiple sprites in one set. I also made the world about 3 times bigger, this took about 30 mins because I had to place each tile singularly, besides using shift it was very tedious. I made the world alot more custom to what I like also. Below is a a screenshot of a part of the world:
Wednesday, 7 May 2014
DAY 3
Today I realized that when my health bar goes all the way down, nothing happens and the player can keep on playing the game, which defeats the purpose of the game which is to survive the longest, and get to the highest level. So I basically spent all class trying to find a video that showed me how to do it but then used the stuff I learned in the video to do it. I just issued a command in the health bar draw event that stops the game whenever the hitpoints are equal to 0.
Tuesday, 6 May 2014
DAY 2
Today I created a random spawning system for the trees and made it so that they also do not spawn on top of the player. I then made a zombie spawning system and made it so that they spawn more zombies as time goes by. After that, I created a health bar so when a zombie touches the player, the health bar decreases. As time goes on there is levels and it gets harder the more you play. I finally finished the video today , but I am still going to add on to the game much more, like create a whole map.
Monday, 5 May 2014
MONTH 4: DAY 1
I attempted to create a sort of 3D moving tree with the video, but it didn't work because he said that I had to watch his other video to be able to do it, and I wanted to focus on the game so I skipped that part. I then created a tree line surrounding the outside of the room to have a trapped in the woods kind of feel to the game. I then also added a light that follows the character that glows up the area the player is in. This is the video I used HERE, and I got 49.51 mins through.
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